A fully GPU-based workflow for building physics emulators of hypersonic flows
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In three linesGPU-based workflow for building physics emulators of hypersonic flows. Integrates JAX-Fluids (differentiable high-fidelity solver) for data generation and refinement of neural emulators with uncertainty quantification. Residual-based refinement improves physical consistency and enables training with limited parameters.Read source
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