A tool I built to generate 3D objects with functional, articulated parts. It's on github, and is mostly LLM-agnostic.
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In three linesOpen-source tool to generate 3D objects with articulated, functional parts. Instead of diffusion (point-cloud blobs), the pipeline uses an LLM as a structured code compiler, generating native Blender Python code targeting specific scene graph nodes. Flutter/Three.js frontend, model-agnostic. Gemini recommended; local models still hallucinate on complex matrix transforms.Read source
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