I released a local LLM-powered RPG where generated NPCs, locations, items, and quests persist as in-game objects
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In three linesDeveloper releases local LLM-powered RPG where generated NPCs, locations, items, and quests persist as in-game objects. LLM handles dialogue, narration, and quest progression; game system manages inventory, combat, and saves. Generated elements are stored and reusable.Read source
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Summary generated by Claude — human-verified