Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers
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In three linesStudies rearrangement of densely packed tabletop objects with parallel grippers. Introduces a directional knock primitive to overcome infeasible direct picks. Formulates optimal knock-pick problem and proposes abstractions with maximum-weight perfect matching for polynomial-time computation of action-minimizing plans. Validated in simulation (IsaacSim).Read source
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