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arXiv cs.AI·

Procedural Generation of First Person Shooter Maps using Map-Elites

Signal
72
Hype
15
In three linesStudy applying MAP-Elites (quality diversity algorithm) to procedural generation of FPS levels. Two novel representations (Point-Line, Spatial-Layout) improve map characterization. Topological and emergent metrics defined. MESB generates map populations with higher diversity and quality than previous approaches.
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