Self-Play Reinforcement Learning under Imperfect Information in Big 2
Signal
72
Hype
15
In three linesSelf-play RL study in Big 2, a four-player imperfect-information card game. PPO outperforms Q-learning, SARSA, and Monte Carlo Q-approximation against random, greedy, and heuristic opponents. Moderate entropy regularization and current-policy self-play improve performance in this controlled multiplayer setting.Read source
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